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Offline TZsolt

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Questions discussions editor and others
« dnia: 05 Czerwiec 2016, 18:37:45 »
Hello!

I started to build a railway network in the editor. It's basically not complicated.
In my plan have a many uphill-downhill section (based on an IRL railway). There is slopes on most stations too. It seem to me, junction not want placed in slope (previous track piece is in sloped).
Is there any trick, or it is not currently possible?

Offline Ra

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Re: Questions discussions editor and others
« Odpowiedź #1 dnia: 05 Czerwiec 2016, 18:39:46 »
AFAK, junctions cannot be placed on slope. Anyway I try to fight for this, as in realistic sceneries there are mostly slopes.

Offline TZsolt

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Re: Questions discussions editor and others
« Odpowiedź #2 dnia: 05 Czerwiec 2016, 18:56:06 »
Thank You for answer.

That's right, on hill country routes, most of stations and theirs junction areas in slope (even 5-7‰, rarely more - station tracks usually 2.5‰).
For the time being I skip junctions and hope for the best.

Offline greg86

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Re: Questions discussions editor and others
« Odpowiedź #3 dnia: 05 Czerwiec 2016, 19:29:09 »
I'm setting slope junctions by editing them in notepad. For setting an angle put it value on 4th and 6th param, after coordinates. 5th param is for rotating by vertical axis.
W związku z absurdalnym pkt.3.4.regulaminu TS uniemożliwiającemu mi rozgrywkę na nastawni dalsze rozwijanie scenerii przeze mnie zostało wstrzymane do odwołania (absurdalnego punktu regulaminu).

Offline TZsolt

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Re: Questions discussions editor and others
« Odpowiedź #4 dnia: 05 Czerwiec 2016, 20:59:23 »
Thank You, it works! Somewhat slow way, but works.
My only concerns is the joining difference in the screenshot. It will not be a problem? Or something inappropriate? I convert slope from % to degree.

Offline greg86

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Re: Questions discussions editor and others
« Odpowiedź #5 dnia: 06 Czerwiec 2016, 06:04:07 »
The only thing after exiting from a slope is to edit back normal track angles to 0.
W związku z absurdalnym pkt.3.4.regulaminu TS uniemożliwiającemu mi rozgrywkę na nastawni dalsze rozwijanie scenerii przeze mnie zostało wstrzymane do odwołania (absurdalnego punktu regulaminu).

Offline TZsolt

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Re: Questions discussions editor and others
« Odpowiedź #6 dnia: 06 Czerwiec 2016, 14:53:11 »
Well, I fear, the method can cause problems later in track laying. Therefore, I prefer to wait until then, and I work on other parts.
From the project.
This is a part of a real railway, half-fictive. For the time being in plan 3 middle stations, with average 6-12 tracks; 3 stops; and a big coal industrial center, with coal grading station, nearby by station "1".
Landscape (IRL) has deep valleys, which are crossed by high embankments (the highest approx. 40m), and high hills. I will try to imitate this terrain. Railway is constantly on long uphills or downhills. Double tracks, SBL block signals between stations, vmax in current plan: 120km/h, but curves suitable to 140km/h.
Total length app. 35km (2+4km to exits) , currently layed: 19km, and a station with 1 complete junctions area, which is only on plain.

Offline shafter

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Re: Questions discussions editor and others
« Odpowiedź #7 dnia: 06 Czerwiec 2016, 17:12:22 »
SBL is doable with external piece of software, its described here on the forums, it mostly works.
Other than that, can't wait to see your scenery. I'm having really hard time with the TD editor and SCS editor is another story ;)

Offline TZsolt

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Re: Questions discussions editor and others
« Odpowiedź #8 dnia: 06 Czerwiec 2016, 20:54:13 »
Unfortunately, I reached the limits of editor. Over X:10 000, could not be insert terrain point. Over X:15000 camera did not go further, so, there reach the absolute boundary.
Now I have to write manually all the X coordinates into 7000 less value.

Offline shafter

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Re: Questions discussions editor and others
« Odpowiedź #9 dnia: 06 Czerwiec 2016, 21:42:02 »
Maybe finish up some smaller project first ? You will still have to lay wires, put up some signals and make decoration :)

Offline Ra

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Re: Questions discussions editor and others
« Odpowiedź #10 dnia: 06 Czerwiec 2016, 21:51:24 »
The idea of TD2 (as I guess) is to split rail network into cells, so the 15km limit is related to this. Such cells simplify some issues, but complicate others (I'm still trying to make cells for MaSzyna). So, you should find places, where you can split your scenery into 2 or 3 cells.

Offline jakhajay

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Re: Questions discussions editor and others
« Odpowiedź #11 dnia: 07 Czerwiec 2016, 03:46:57 »
Exactly Ra,

The idea of TD2 is to make and control your own station (a cell), and you can collaborate with friends to build stations along an entire route, which other players can then drive on.

One way to make an entire route would be to make all the individual stations, then link them together into a scenario, where players can drive the entire route.

Offline TZsolt

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Re: Questions discussions editor and others
« Odpowiedź #12 dnia: 07 Czerwiec 2016, 20:21:24 »
Yes, I see, TD2 focused rather to local dispatchers.

That's a little sad, because track laying highly efficient (I've laid a 4 track station by negligence, fast way at few minutes; following a real one, 2-3 hours). The greatest, I can create standards according vertical curve, both convex and concave in horizontal curves without complications!

The original plan fits within the limits, just I had to start at the center.

Offline jakhajay

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Re: Questions discussions editor and others
« Odpowiedź #13 dnia: 08 Czerwiec 2016, 00:51:40 »
Good to hear you found a solution that works for you. We chose to have individual stations because at it's heart, TD2 is a multiplayer game, and doing this was a great way to encourage collaboration and cooperation in our community so everyone can have fun :)

Offline TZsolt

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Re: Questions discussions editor and others
« Odpowiedź #14 dnia: 08 Czerwiec 2016, 23:22:37 »
So, there are not a technical obstacle is an another solution, such as a more long route (appr. 50-80 km)  = one server? And dispatchers have an own, less area.
Or this too difficult, need too many resources, expensive, or cause worse performance?
I'm thinking the layout splitting to less areas.
Just cause some troubles the entrance/exit track pieces, for example plain only, and fix track offset (offset slider inoperable), track offsets on open lines usually 4-4.1 m. I read Polish forum, about: ~that on this will be change in the next version. Is this correct?