Train Driver 2

International Part => English Boards => Wątek zaczęty przez: TZsolt w 05 Czerwca 2016, 18:37:45

Tytuł: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 05 Czerwca 2016, 18:37:45
Hello!

I started to build a railway network in the editor. It's basically not complicated.
In my plan have a many uphill-downhill section (based on an IRL railway). There is slopes on most stations too. It seem to me, junction not want placed in slope (previous track piece is in sloped).
Is there any trick, or it is not currently possible?
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: Ra w 05 Czerwca 2016, 18:39:46
AFAK, junctions cannot be placed on slope. Anyway I try to fight for this, as in realistic sceneries there are mostly slopes.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 05 Czerwca 2016, 18:56:06
Thank You for answer.

That's right, on hill country routes, most of stations and theirs junction areas in slope (even 5-7‰, rarely more - station tracks usually 2.5‰).
For the time being I skip junctions and hope for the best.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: greg86 w 05 Czerwca 2016, 19:29:09
I'm setting slope junctions by editing them in notepad. For setting an angle put it value on 4th and 6th param, after coordinates. 5th param is for rotating by vertical axis.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 05 Czerwca 2016, 20:59:23
Thank You, it works! Somewhat slow way, but works.
My only concerns is the joining difference in the screenshot. It will not be a problem? Or something inappropriate? I convert slope from % to degree.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: greg86 w 06 Czerwca 2016, 06:04:07
The only thing after exiting from a slope is to edit back normal track angles to 0.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 06 Czerwca 2016, 14:53:11
Well, I fear, the method can cause problems later in track laying. Therefore, I prefer to wait until then, and I work on other parts.
From the project.
This is a part of a real railway, half-fictive. For the time being in plan 3 middle stations, with average 6-12 tracks; 3 stops; and a big coal industrial center, with coal grading station, nearby by station "1".
Landscape (IRL) has deep valleys, which are crossed by high embankments (the highest approx. 40m), and high hills. I will try to imitate this terrain. Railway is constantly on long uphills or downhills. Double tracks, SBL block signals between stations, vmax in current plan: 120km/h, but curves suitable to 140km/h.
Total length app. 35km (2+4km to exits) , currently layed: 19km, and a station with 1 complete junctions area, which is only on plain.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: shafter w 06 Czerwca 2016, 17:12:22
SBL is doable with external piece of software, its described here on the forums, it mostly works.
Other than that, can't wait to see your scenery. I'm having really hard time with the TD editor and SCS editor is another story ;)
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 06 Czerwca 2016, 20:54:13
Unfortunately, I reached the limits of editor. Over X:10 000, could not be insert terrain point. Over X:15000 camera did not go further, so, there reach the absolute boundary.
Now I have to write manually all the X coordinates into 7000 less value.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: shafter w 06 Czerwca 2016, 21:42:02
Maybe finish up some smaller project first ? You will still have to lay wires, put up some signals and make decoration :)
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: Ra w 06 Czerwca 2016, 21:51:24
The idea of TD2 (as I guess) is to split rail network into cells, so the 15km limit is related to this. Such cells simplify some issues, but complicate others (I'm still trying to make cells for MaSzyna). So, you should find places, where you can split your scenery into 2 or 3 cells.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: jakhajay w 07 Czerwca 2016, 03:46:57
Exactly Ra,

The idea of TD2 is to make and control your own station (a cell), and you can collaborate with friends to build stations along an entire route, which other players can then drive on.

One way to make an entire route would be to make all the individual stations, then link them together into a scenario, where players can drive the entire route.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 07 Czerwca 2016, 20:21:24
Yes, I see, TD2 focused rather to local dispatchers.

That's a little sad, because track laying highly efficient (I've laid a 4 track station by negligence, fast way at few minutes; following a real one, 2-3 hours). The greatest, I can create standards according vertical curve, both convex and concave in horizontal curves without complications!

The original plan fits within the limits, just I had to start at the center.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: jakhajay w 08 Czerwca 2016, 00:51:40
Good to hear you found a solution that works for you. We chose to have individual stations because at it's heart, TD2 is a multiplayer game, and doing this was a great way to encourage collaboration and cooperation in our community so everyone can have fun :)
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 08 Czerwca 2016, 23:22:37
So, there are not a technical obstacle is an another solution, such as a more long route (appr. 50-80 km)  = one server? And dispatchers have an own, less area.
Or this too difficult, need too many resources, expensive, or cause worse performance?
I'm thinking the layout splitting to less areas.
Just cause some troubles the entrance/exit track pieces, for example plain only, and fix track offset (offset slider inoperable), track offsets on open lines usually 4-4.1 m. I read Polish forum, about: ~that on this will be change in the next version. Is this correct?
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: shafter w 08 Czerwca 2016, 23:41:40
There are already places in TD2 where you can drive from one station to another in a real scheme: Mikołow<->Orzesze<->Żory<->Warszowice :) Connection distances are  not 100% real but i believe this not the point of good MP fun.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 16 Czerwca 2016, 14:22:20
I've got some problems with overhead line building. Tensioning constantly breaks down, if succeed from one direction, the opposite wire anchoring never want work (wrong direction of tension parts, etc.). I apply it in the correct, reduced pylon spacing, okk/okd consoles.
There is a possibility for the subsequent preparation?
Maybe I need help, what is the correct order in the directions of the tensioning to prepare, how to lay to correct solution?
Otherwise, overhead line building method is easy and logical.

Dodano: 16 Czerwca 2016, 15:07:36


Here is the problem.
I can begin a wire-chain, but cannot close.


Dodano: 16 Czerwca 2016, 18:51:07


Lapsed, I discovered, how to.
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: mikkeboss w 17 Czerwca 2016, 15:03:27
I suggest you to watch tutorials from here http://td2.info.pl/index.php/topic,809.0.html (http://td2.info.pl/index.php/topic,809.0.html)
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: jakhajay w 18 Czerwca 2016, 03:17:45
I need to get my butt into gear and write more English language manuals/guides. Not everyone likes videos or understands Polish ;)
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 18 Czerwca 2016, 11:54:10
Thank you!
This was very useful.
Now I can create better, begin and finish with just a "Kotwa 2x2" only, so faster.

Oh, and I've read Polish forum.
No one ran over so far.
As I remember, I was sprang to the edge of my container car (the train was immobile), and after ~third try the game is thought, I run over myself. :)
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 08 Lipca 2016, 07:01:02
I'm happy to be support the project. :)

Dodano: 10 Lipca 2016, 23:05:27


I would like to ask, what is track quality MS in track laying panel?

And, another trains now really causes traction voltage drop?
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: MarcinW w 13 Lipca 2016, 04:16:10
I would like to ask, what is track quality MS in track laying panel?
If you go over that speed limit too much, you will derail your train. Other speed limit won't cause derailment. Its up to you which one you want to use :)

And, another trains now really causes traction voltage drop?
Yep, it should work :)
Tytuł: Re: Questions discussions editor and others
Wiadomość wysłana przez: TZsolt w 13 Lipca 2016, 09:29:52
Thank you for answer. Now understandable.

"Yep, it should work."

That's great! :)

Dodano: 13 Lipca 2016, 13:57:50


I tried use signs W4 as spawn signal, and named f.e.: "Tor4 osob N2/m", but unfortunately doesn't work.
My intention would have been to players spawning beside the platforms, instead of far away signals.

Later this will work, or must change spawn points to signals?