Nie wiem czy to coś pomoże, czy coś wniesie, ale załączam kawałek swojego loga, gdy z Grzybowa miałem właśnie wjechać na ową scenerię. Włączył mi się ekran ładowania na kilka minut, później zrobił się czarny ekran i amen.
log:
[05/08/2020 23:19:33][Log]: ChatMessage: Ładowanie kolejnej scenerii...
[05/08/2020 23:19:34][Log]: 23:19:34.04 Pobieranie scenerii: Chełmik Wołowski b99afc3a.sc
[05/08/2020 23:19:35][Log]: 23:19:35.25 Ładowanie scenerii: Chełmik Wołowski b99afc3a.sc ...
[05/08/2020 23:19:35][Log]: Loading C:\Users\iwonu\AppData\Local\Temp\OnRailTeam\TrainDriver2\Cache\Scenery\Chełmik Wołowski b99afc3a.sc
[05/08/2020 23:19:35][Log]: ChatMessage: (23:19) 556253@kots10: papa
[05/08/2020 23:19:35][Warning]: Duplicate id found 868 TrackHQ(Clone) *
[05/08/2020 23:19:35][Warning]: Duplicate id found 67 TrackHQ(Clone) *
[05/08/2020 23:19:35][Warning]: Duplicate id found 1081 TrackHQ(Clone) TrackHQ(Clone)
[05/08/2020 23:19:36][Warning]: Duplicate id found 1082 sign_w27_5(Clone) TrackHQ(Clone)
[05/08/2020 23:19:36][Warning]: Duplicate id found 1083 sign_w8_0(Clone) TrackHQ(Clone)
[05/08/2020 23:19:36][Warning]: BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneLoader/Chełmik Wołowski b99afc3a.sc/Station/Misc/CW/outerDoor"
[05/08/2020 23:19:40][Log]: 45 unique tracks in cache, 157 tracks reused
[05/08/2020 23:19:40][Log]: 23:19:40.58 Przygotowywanie scenerii
[05/08/2020 23:19:40][Warning]: All colliders found 24027
[05/08/2020 23:19:40][Warning]: Disable 23893 from 24027 colliders
[05/08/2020 23:19:40][Log]: Wrong number of tracks in message! RemoteAxleCounterAdder
[05/08/2020 23:19:40][Log]: Wrong number of tracks in message! RemoteAxleCounterAdder
[05/08/2020 23:19:40][Log]: ChatMessage: (23:19) Gw@Konduktor321: pap
[05/08/2020 23:19:41][Log]: Recreating terrain mesh
[05/08/2020 23:19:41][Log]: 23:19:41.87 Inicjalizacja obiektów
[05/08/2020 23:19:42][Log]: Look rotation viewing vector is zero
[05/08/2020 23:19:42][Log]: 23:19:42.12 Inicjalizacja pojazdu gracza
[05/08/2020 23:19:42][Log]: 23:19:42.24 Łączenie siatek obiektów
[05/08/2020 23:19:42][Log]: 23:19:42.43 Uruchamianie symulacji...
[05/08/2020 23:19:42][Log]: Found on route Ko track 0: W27 speed 50 km/h, Signal CW_C, circuits: Ko_CW_it2
[05/08/2020 23:19:42][Log]: Hide: Automatic W8 on route Ko track 0
[05/08/2020 23:19:42][Log]: Found on route RG track 0: W27 speed 100 km/h, Signal CW_G, circuits: CW_RG_it1
[05/08/2020 23:19:42][Log]: Hide: Automatic W8 on route RG track 0
[05/08/2020 23:19:42][Log]: Found on route RG track 1: W27 speed 100 km/h, Signal CW_H, circuits: CW_RG_it2
[05/08/2020 23:19:42][Log]: Hide: Automatic W8 on route RG track 1
[05/08/2020 23:19:42][Log]: Found on route SC track 0: W27 speed 70 km/h, Signal CW_A, circuits: SC_CW_it2
[05/08/2020 23:19:42][Log]: Hide: Automatic W8 on route SC track 0
[05/08/2020 23:19:42][Log]: Found on route SC track 1: W27 speed 70 km/h, Signal CW_B, circuits: SC_CW_it1
[05/08/2020 23:19:42][Log]: Hide: Automatic W8 on route SC track 1
[05/08/2020 23:19:42][Log]: Finished Loading Scenery
[05/08/2020 23:20:01][Exception]: OutOfMemoryException: Out of memory
Assets.External.Triangle.Mesh.MakeTriangle (Assets.External.Triangle.Topology.Otri& newotri) (at <03650722956241448b7283c3fe574738>:0)
Assets.External.Triangle.Mesh.InsertVertex (Assets.External.Triangle.Geometry.Vertex newvertex, Assets.External.Triangle.Topology.Otri& searchtri, Assets.External.Triangle.Topology.Osub& splitseg, System.Boolean segmentflaws, System.Boolean triflaws) (at <03650722956241448b7283c3fe574738>:0)
Assets.External.Triangle.Meshing.QualityMesher.SplitEncSegs (System.Boolean triflaws) (at <03650722956241448b7283c3fe574738>:0)
Assets.External.Triangle.Meshing.QualityMesher.EnforceQuality () (at <03650722956241448b7283c3fe574738>:0)
Assets.External.Triangle.Mesh.ApplyConstraints (Assets.External.Triangle.Geometry.IPolygon input, Assets.External.Triangle.Meshing.ConstraintOptions options, Assets.External.Triangle.Meshing.QualityOptions quality) (at <03650722956241448b7283c3fe574738>:0)
Assets.External.Triangle.Meshing.GenericMesher.Triangulate (Assets.External.Triangle.Geometry.IPolygon polygon, Assets.External.Triangle.Meshing.ConstraintOptions options, Assets.External.Triangle.Meshing.QualityOptions quality) (at <03650722956241448b7283c3fe574738>:0)
Assets.External.Triangle.Meshing.GenericMesher.Triangulate (Assets.External.Triangle.Geometry.IPolygon polygon, Assets.External.Triangle.Meshing.ConstraintOptions options) (at <03650722956241448b7283c3fe574738>:0)
Assets.Scripts.Scenery.Terrain.DelanuayTerrain.DelanuayMesh+<RecreateMesh>d__33.MoveNext () (at <03650722956241448b7283c3fe574738>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9b3b6573bfb64614aa7ee01c0905dc79>:0)
[05/08/2020 23:20:48][Warning]: scenery_eapunlock Signal:
[05/08/2020 23:20:48][Warning]: scenery_eaplock Signal:
[05/08/2020 23:20:49][Warning]: scenery_eapunlock Signal:
[05/08/2020 23:21:12][Warning]: scenery_eaplock Signal:
[05/08/2020 23:21:13][Warning]: scenery_eapunlock Signal:
[05/08/2020 23:21:13][Warning]: scenery_eaplock Signal:
[05/08/2020 23:23:25][Log]: ChatMessage: (23:23) 652688@malawista: to ja może pomalutku będę odpalał. czy jeszcze nie?
[05/08/2020 23:23:28][Log]: Sending signal Sr2 to Gw_F
[05/08/2020 23:23:28][Log]: Sending signal Os2 to Gw_ToF
[05/08/2020 23:23:32][Log]: ChatMessage: (23:23) Gw@Konduktor321: podane
[05/08/2020 23:23:38][Log]: ChatMessage: (23:23) 652688@malawista: czyli już
[05/08/2020 23:23:41][Log]: ChatMessage: (23:23) Gw@Konduktor321: tak]
[05/08/2020 23:23:54][Log]: ChatMessage: (23:23) 652688@malawista: chwilkę to zajmie
[05/08/2020 23:24:11][Log]: ChatMessage: (23:24) 652688@malawista: rozpałka mi się skończyła, eh
[05/08/2020 23:24:59][Log]: Saved screenshot to: C:\Users\iwonu\Documents\OnRailTeam\TrainDriver2\Screenshots\Screenshot_2020-05-08_23-24-59_driverGrzybowo.png
[05/08/2020 23:24:59][Log]: Saved screenshot to: C:\Users\iwonu\Documents\OnRailTeam\TrainDriver2\Screenshots\Screenshot_2020-05-08_23-24-59_driverGrzybowo.png
[05/08/2020 23:25:14][Log]: ChatMessage: (23:25) 652688@malawista: zanim te wagony odhamują....
[05/08/2020 23:25:51][Log]: Leaving room for some reason...
[05/08/2020 23:25:51][Log]: ChatMessage: Opuszczanie scenerii...
[05/08/2020 23:25:52][Log]: Update() was called by Unity. Scene is loaded. Let's connect to the Photon Master Server. Calling: PhotonNetwork.ConnectUsingSettings();
[05/08/2020 23:25:52][Log]: Received your UserID from server. Updating local value to: 916fc690-939a-4270-a2f5-25abaa1ccc06
[05/08/2020 23:25:54][Log]: Update() was called by Unity. Scene is loaded. Let's connect to the Photon Master Server. Calling: PhotonNetwork.ConnectUsingSettings();
[05/08/2020 23:25:54][Log]: Received your UserID from server. Updating local value to: 916fc690-939a-4270-a2f5-25abaa1ccc06
[05/08/2020 23:25:55][Log]: Update() was called by Unity. Scene is loaded. Let's connect to the Photon Master Server. Calling: PhotonNetwork.ConnectUsingSettings();
[05/08/2020 23:25:55][Log]: Received your UserID from server. Updating local value to: 916fc690-939a-4270-a2f5-25abaa1ccc06
[05/08/2020 23:25:57][Error]: Could not allocate memory: System out of memory!
Trying to allocate: 1891583B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:309 in
Memory overview
[ ALLOC_DEFAULT ] used: 1219179659B | peak: 0B | reserved: 3326125211B
[ ALLOC_TEMP_JOB ] used: 2211877B | peak: 0B | reserved: 67108864B
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 213964256B | peak: 0B | reserved: 368278672B
[ ALLOC_CACHEOBJECTS ] used: 303676452B | peak: 0B | reserved: 369795668B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3768320B
[05/08/2020 23:25:57][Error]: Could not allocate memory: System out of memory!
Trying to allocate: 1891552B with 16 alignment. MemoryLabel: TempJobAlloc
Allocation happened at: Line:75 in
Memory overview
[ ALLOC_DEFAULT ] used: 1219179659B | peak: 0B | reserved: 3326125211B
[ ALLOC_TEMP_JOB ] used: 2211877B | peak: 0B | reserved: 67108864B
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 213964256B | peak: 0B | reserved: 368278672B
[ ALLOC_CACHEOBJECTS ] used: 303676452B | peak: 0B | reserved: 369795668B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3768320B