Ostatnie wiadomości

Strony: [1] 2 3 ... 10
1
Dyskusje / Odp: "wygaszone" ozdobne Loki na stacjach
« Ostatnia wiadomość wysłana przez Ares28 dnia Dzisiaj o 01:05:07 »
Zalecam nie spawnować lokomotyw na sceneriach. Lokomotywy te chociaż dodają jedynie element wizualny to w rzeczywistości są traktowane jako normalne składy, ale z id przypisanym do dyżurnego ruchu. Powoduje to że taki wygaszony i stojący na bocznicy lok ma obliczane wszystkie parametry i fizykę tak jakby to był tabor jeżdżący i kontrolowany przez graczy. Lagi te widoczne są w szczególności na Zabłociu gdzie w roli dekoracji porespionych jest więcej lokomotyw niż liczba graczy będących w stanie tamtędy przejechać w ciągu godzinnej służby.
2
Dyskusje / Odp: "wygaszone" ozdobne Loki na stacjach
« Ostatnia wiadomość wysłana przez Drozda32 dnia Dzisiaj o 00:41:43 »
Nie tylko u ciebie sa dzwieki wlaczonych elektrowozow z spuszczonymi pantografami a nawet dym z komina w spalinowozach. Zglaszalem ten blad na tej stronie https://git.td2.info.pl/td2dev/simulator/issues nie znajde tego zgloszenia bo juz dawno bylo i na telefonie jestem.
3
Dyskusje / Issue/Problem: "wygaszone" ozdobne Loki na stacjach
« Ostatnia wiadomość wysłana przez komando_12167531 dnia Dzisiaj o 00:35:32 »
Dzień dobry. Przychodzę dziś z tematem Umieszczonych na Stacji "Winiary" Ozdobnych loków. Mianowicie Pomimo tego że są one wygaszone wydają dźwięki Jakby były załączone I powodują tym lagi . Czy to tylko u mnie czy Błąd gry? Przez te loki Nie mogę przejechać przez ową stację. jak tylko Widzę winiary w Rj Proszę o Usunięcie bo by mnie wywaliło.
4
Dyskusje / Odp: Stacje dla słabszych sprzętów
« Ostatnia wiadomość wysłana przez Pepsi2026 dnia Dzisiaj o 00:26:56 »
Wracając do spisu scenerii, które (wg mnie) nie wymagają zbyt wiele (kolejność wg wiki).

- Zgierz Kontrewers
- Wola
- Witonia
- Radowice
- Poreńsk (troszkę wymaga, ale nie ma tragedii)
- Łęczyca
- Lisiczki
- LCS Bucz Wileński (troszkę wymaga, ale nie ma tragedii)
- Kolsko
- Imielin
- Karszynek
- Głogowo
- Glinnik
- Cis (2013 i 2018)
- Lewków (tutaj zależy, ale generalnie tragedii nie ma)
- Kcynia
- Hel (troszkę wymaga, ale nie ma tragedii)
- Głębce
- Bydgowo (chwilę przytnie)
- Tłoki
- Santok Zdrój (chwilę przytnie)
- Naterki (nie sprawdzałem, ale z tego co pamiętam to troszkę przytnie)
- Łask (może troszkę ściąć)
- LCS Skrzynki
- LCS Głowno (nie sprawdzałem)
- Jordanowo (troszkę wymaga, ale nie ma tragedii)
- Buk (chwilę przytnie)
- Lęborg (troszkę wymaga, ale nie ma tragedii)
- Barbimost (nie sprawdzałem)
- Bargowice (troszkę wymaga, ale nie ma tragedii)
- Brzezinka
- Krzemienice (chwilę przytnie)
- Łebnino
- Otwocko (chwilę przytnie)
- Sieniawka
- Stefanowo
- Szklana Poręba (troszkę wymaga, ale nie ma tragedii)
- Tarnowo Górne (nie sprawdzałem)
- Torzyn (chwilę przytnie)

Te scenerie według mnie na słabszych sprzętach w głównej mierze są grywalne, jedne bardziej, drugie mniej. Do pozostałych już trzeba mieć stalowe nerwy i lepszy sprzęt, by chodziło płynnie.
5
Dyskusje / Odp: Stacje dla słabszych sprzętów
« Ostatnia wiadomość wysłana przez Kamil22 dnia Wczoraj o 23:38:29 »
Powiem ostatni raz. Nie piszę więcej. optymalizacja jest skopana w TD2, Mam nadzieje że z czasem będzie lepiej  i poprawione.
6
Pomoc techniczna / Odp: Wywalający się program
« Ostatnia wiadomość wysłana przez Amersand dnia Wczoraj o 23:11:51 »
[02/20/2020 21:43:08][Warning]: Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
2/3 scenes have different Realtime GI settings.
1/3 scenes use different skyboxes.

[02/20/2020 21:43:09][Log]: Loading Polish string resources: 557
[02/20/2020 21:43:13][Log]: System.Byte[]
[02/20/2020 21:43:16][Warning]: Serialization depth limit 7 exceeded at 'Assets.Scripts.Sim.LDS::Element.inputs'. There may be an object composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: Assets.Scripts.Sim.LDS::Element.inputs
7: Assets.Scripts.Sim.LDS::Element.inputs
6: Assets.Scripts.Sim.LDS::Element.inputs
5: Assets.Scripts.Sim.LDS::Element.inputs
4: Assets.Scripts.Sim.LDS::Element.inputs
3: Assets.Scripts.Sim.LDS::Element.inputs
2: Assets.Scripts.Sim.LDS::Element.inputs
1: IOGroup.elements
0: Assets.Scripts.Sim.LDS::Prog.ioGroups

[02/20/2020 21:47:07][Log]: Can't change CrcCheckEnabled while being connected. CrcCheckEnabled stays True
[02/20/2020 21:47:08][Log]: 21:47:08.04 Pobieranie scenerii: Witonia 7dea425b.sc
[02/20/2020 21:47:08][Log]: Received your UserID from server. Updating local value to: 1683c35c-f7ad-4fc3-bead-55272e7f0de2
[02/20/2020 21:47:09][Log]: 21:47:09.93 Ładowanie scenerii: Witonia 7dea425b.sc ...
[02/20/2020 21:47:09][Log]: Loading C:\Users\User\AppData\Local\Temp\OnRailTeam\TrainDriver2\Cache\Scenery\Witonia 7dea425b.sc
[02/20/2020 21:47:10][Warning]: Duplicate id found 418 sign_w4v1(Clone) *
[02/20/2020 21:47:15][Log]: 50 unique tracks in cache, 88 tracks reused
[02/20/2020 21:47:15][Warning]: NULL TRACK in signal railway_weight! Searching for track...
[02/20/2020 21:47:15][Error]: NULL TRACK in signal railway_weight (railway_weight)!

 
[02/20/2020 21:47:15][Log]: 21:47:15.97 Przygotowywanie scenerii
[02/20/2020 21:47:16][Warning]: All colliders found 59517
[02/20/2020 21:47:16][Warning]: Disable 59216 from 59517 colliders
[02/20/2020 21:47:16][Log]: Recreating terrain mesh
[02/20/2020 21:47:17][Log]: Mesh recreated
[02/20/2020 21:47:17][Log]: 21:47:17.23 Inicjalizacja obiektów
[02/20/2020 21:47:17][Log]: Look rotation viewing vector is zero
[02/20/2020 21:47:17][Log]: 21:47:17.64 Inicjalizacja pojazdu gracza
[02/20/2020 21:47:17][Log]: 21:47:17.71 Łączenie siatek obiektów
[02/20/2020 21:47:18][Log]: 21:47:18.28 Uruchamianie symulacji...
[02/20/2020 21:47:18][Log]: Found on route Lc track 0: W27 speed 70 km/h, Signal Wt_A, circuits: Wt_it1L, Wt_ItToA
[02/20/2020 21:47:18][Log]: Hide: Automatic W8 on route Lc track 0
[02/20/2020 21:47:18][Log]: Found on route KW track 0: W27 speed 70 km/h, Signal , circuits: Wt_it1K
[02/20/2020 21:47:18][Log]: Hide: Automatic W8 on route KW track 0
[02/20/2020 21:47:18][Log]: Finished Loading Scenery
[02/20/2020 21:47:18][Log]: No previous scenery found. Checking if slots are avaiable.
[02/20/2020 21:47:20][Warning]: Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

[02/20/2020 21:47:20][Log]: SceneryLoaded has been called in TrainController. Checking signals and initializing train.
[02/20/2020 21:47:20][Log]: Signals found in scenery.
[02/20/2020 21:47:20][Log]: 21:47:20.48 Wybrany pojazd: EP07-1056
[02/20/2020 21:47:20][Warning]: Cant find relay XWDOA
[02/20/2020 21:47:20][Warning]: Cant find relay XWDOB
[02/20/2020 21:47:20][Warning]: Cant find relay XWSM
[02/20/2020 21:47:20][Log]: Alerter running with LD handle
[02/20/2020 21:47:20][Log]: Alerter enabled
[02/20/2020 21:47:20][Warning]: BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EP07-1056/main/B/303e-caba/kabina_b/sw-przyc-przyrzadow"
[02/20/2020 21:47:20][Warning]: BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EP07-1056/main/A/303e-caba/kabina_b/sw-przyc-przyrzadow"
[02/20/2020 21:47:20][Log]: ChatMessage: Łączenie się ze scenerią...
[02/20/2020 21:47:20][Log]: GetSceneryProperties
[02/20/2020 21:47:20][Log]: GetSceneryProperties sfn: Witonia 7dea425b.sc
[02/20/2020 21:47:20][Log]: TrainController has been set in ElectricEngine. Setting up LD variables.
[02/20/2020 21:47:21][Warning]: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[02/20/2020 21:47:21][Warning]: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[02/20/2020 21:47:21][Log]: Natwork spawning consist with 33 params
[02/20/2020 21:47:21][Log]: Turning on space program prevention
[02/20/2020 21:47:21][Log]: Joined Room
[02/20/2020 21:47:21][Log]: Lets try to instantiate 208Kf_PKPC_Gbs_01
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 208Kf_PKPC_Gbs_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 43 and 42 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 208Kf_PKPC_Gbs_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 44 and 43 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 429W_PKPC_Eaos-w_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 45 and 44 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 429W_PKPC_Eaos-w_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 46 and 45 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 429W_PKPC_Eaos-w_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 47 and 46 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 429W_PKPC_Eaos-w_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 48 and 47 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 29R_PLPOL_Zaekk_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 49 and 48 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 29R_PLPOL_Zaekk_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 50 and 49 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 29R_PLPOL_Zaekk_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 51 and 50 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 29R_PLPOL_Zaekk_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 52 and 51 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_10
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 53 and 52 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_10
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 54 and 53 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_08
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 55 and 54 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 208Kf_PKPC_Gbs_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 56 and 55 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 208Kf_PKPC_Gbs_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 57 and 56 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 424Z_PKPC_Res_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 58 and 57 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 424Z_PKPC_Res_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 59 and 58 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 424Z_PKPC_Res_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 60 and 59 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_08
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 61 and 60 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 401Zb_PKPC_Eams_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 62 and 61 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 401Zb_PKPC_Eams_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 63 and 62 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 401Zb_PKPC_Eams_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 64 and 63 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 401Zb_PKPC_Eams_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 65 and 64 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 401Zb_PKPC_Eams_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 66 and 65 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 429W_PKPC_Eaos-w_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 67 and 66 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 429W_PKPC_Eaos-w_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 68 and 67 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 429W_PKPC_Eaos-w_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 69 and 68 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 441V_PKPC_Falns_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 70 and 69 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 441V_PKPC_Falns_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 71 and 70 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 441V_PKPC_Falns_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 72 and 71 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 441V_PKPC_Falns_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 73 and 72 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 74 and 73 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 75 and 74 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 76 and 75 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 77 and 76 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 78 and 77 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 412W_PKPC_Eaos_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 79 and 78 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 426S_PKPC_Sis_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 80 and 79 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 426S_PKPC_Sis_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 81 and 80 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 426S_PKPC_Sis_01
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 82 and 81 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate 426S_PKPC_Sis_02
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 83 and 82 are now connected with True
[02/20/2020 21:47:21][Log]: Fail
[02/20/2020 21:47:21][Log]: Lets try to instantiate ET41-144
[02/20/2020 21:47:21][Log]: Success :-)
[02/20/2020 21:47:21][Log]: 84 and 83 are now connected with True
[02/20/2020 21:47:21][Log]: ChatMessage: </b></color><b><color='#00FFFF'>74587@Amersand</color><color='#ffff00'> pod semaforem </color><color='#00FF00'>Wt_F</color><color='#ffff00'>, bez rozkładu jazdy</color></b><color='#ffff00'><b>
[02/20/2020 21:47:21][Log]: ChatMessage: (21:47)  Witaj na mojej stacji, analiza na wywołanie.
[02/20/2020 21:47:22][Log]: Mouse control enabled, cabin name: eu07
[02/20/2020 21:47:24][Log]: Sending lang message: /lang;#ffff00;1;0;analysis_third;EP07-1056;111a_PKP_Brdu_01;110a_PKPIC_Bcdu_02;7;191;368
[02/20/2020 21:47:29][Log]: Sending EndOwnershipCheckSuspension
[02/20/2020 21:47:30][Log]: ChatMessage: (21:47) Wt@Gerber: bry analiza
[02/20/2020 21:47:39][Log]: Turning off space program prevention
[02/20/2020 21:47:52][Log]: ChatMessage: (21:47) 74587@Amersand: Dobry wieczór. EU 07 V 125 pośpieszny
[02/20/2020 21:47:59][Log]: Sending signal Osp2 to 645
[02/20/2020 21:49:29][Log]: Parsing time table: ,Witonia 7dea425b.sc,Lc;BB,Zabłocie 52e120ec.sc,WB;WD,Krzemienice 282caa03.sc,
[02/20/2020 21:49:29][Log]: Send to Zabłocie (52e120ec): 'next_station_route_speeds_query' on route BB
[02/20/2020 21:49:29][Log]: ChatMessage: Nowy rozkład jazdy został ustawiony przez dyżurnego ruchu.
[02/20/2020 21:49:30][Log]: Got message 'next_station_route_speeds_response' 74587, Zabłocie, BB, 60
[02/20/2020 21:49:30][Log]: Set W8 speed 60 km/h on route Lc track 0 and unhide
[02/20/2020 21:49:30][Log]: Wrong number of tracks in message! RemoteAxleCounterAdder
[02/20/2020 21:49:46][Log]: ChatMessage: (21:49) Wt@Gerber: odpinamy bd oblot
[02/20/2020 21:49:48][Log]: Sending signal Off to 645
[02/20/2020 21:49:55][Log]: ChatMessage: (21:49) 74587@Amersand: Super
[02/20/2020 21:49:58][Log]: otwarte
[02/20/2020 21:49:59][Log]: otwarte
[02/20/2020 21:49:59][Log]: otwarte
[02/20/2020 21:49:59][Log]: otwarte
[02/20/2020 21:50:01][Log]: Alerter running with LD handle
[02/20/2020 21:50:01][Log]: Alerter enabled
[02/20/2020 21:50:01][Log]: otwarte
[02/20/2020 21:50:10][Log]: Sending signal Ms2 to Wt_F
[02/20/2020 21:50:14][Log]: Detaching EP07-1056 0
[02/20/2020 21:50:28][Log]: ChatMessage: (21:50) Wt@Gerber: podany manewr
[02/20/2020 21:50:32][Log]: ==========================
[02/20/2020 21:50:32][Log]: Zmiana sprzęgu. Newdist = 6.5233793258667, MaxDist = 6.5
[02/20/2020 21:50:32][Log]: this.NetOwner.networkController.photonView.OwnerActorNr= 9
[02/20/2020 21:50:32][Log]: this.NetOwner.networkController.photonView.owneriD= 9
[02/20/2020 21:50:32][Log]: this.Connected.NetOwner.networkController.photonView.OwnerActorNr= 9
[02/20/2020 21:50:32][Log]: this.Connected.NetOwner.networkController.photonView.owneriD= 9
[02/20/2020 21:50:32][Log]: ==========================
[02/20/2020 21:50:32][Log]: ==========================
[02/20/2020 21:50:32][Log]: Zmiana sprzęgu. Newdist = 6.5233793258667, MaxDist = 6.5
[02/20/2020 21:50:32][Log]: this.NetOwner.networkController.photonView.OwnerActorNr= 9
[02/20/2020 21:50:32][Log]: this.NetOwner.networkController.photonView.owneriD= 9
[02/20/2020 21:50:32][Log]: this.Connected.NetOwner.networkController.photonView.OwnerActorNr= 9
[02/20/2020 21:50:32][Log]: this.Connected.NetOwner.networkController.photonView.owneriD= 9
[02/20/2020 21:50:32][Log]: ==========================
[02/20/2020 21:50:33][Log]: NDS for 111a(Clone) with 91 sends brake params with 6 parameters
[02/20/2020 21:50:33][Log]: NDS for 111a(Clone) with 90 sends brake params with 6 parameters
[02/20/2020 21:50:33][Log]: NDS for 112a(Clone) with 89 sends brake params with 6 parameters
[02/20/2020 21:50:33][Log]: NDS for 112a(Clone) with 88 sends brake params with 6 parameters
[02/20/2020 21:50:33][Log]: NDS for 111a(Clone) with 87 sends brake params with 6 parameters
[02/20/2020 21:50:33][Log]: NDS for 111a(Clone) with 86 sends brake params with 6 parameters
[02/20/2020 21:50:33][Log]: NDS for 110a(Clone) with 85 sends brake params with 6 parameters
[02/20/2020 21:50:37][Warning]: scenery_eaplock Signal: Ms2
[02/20/2020 21:50:56][Log]: Sending signal S1 to Wt_F
[02/20/2020 21:51:12][Log]: ChatMessage: 674869@luk1 opuszcza scenerię...
[02/20/2020 21:51:12][Log]: ChatMessage: 674869@luk1 wyszedł. Powód: Zmiana scenerii
[02/20/2020 21:51:24][Warning]: scenery_eapunlock Signal:
[02/20/2020 21:51:26][Log]: ChatMessage: (21:51) Wt@Gerber: jeszczę trochę
[02/20/2020 21:51:47][Warning]: scenery_eaplock Signal:
[02/20/2020 21:51:53][Log]: ChatMessage: Dyżurny ruchu opuścił swój posterunek. Jeżeli w żaden sposób nie możesz opuścić scenerii, powinieneś powrócić do menu głównego. Powód: timeout
[02/20/2020 21:51:53][Log]: ChatMessage: Wt@Gerber wyszedł. Powód: timeout
[02/20/2020 21:51:53][Warning]: RaiseEvent(200) failed. Your event is not being sent! Check if your are in a Room
[02/20/2020 21:51:53][Log]: Leaving room for some reason...
[02/20/2020 21:52:10][Warning]: scenery_eapunlock Signal:
[02/20/2020 21:52:10][Log]: GetSceneryProperties
[02/20/2020 21:52:10][Log]: GetSceneryProperties sfn: Witonia 7dea425b.sc
[02/20/2020 21:52:11][Log]: Natwork spawning consist with 5 params
[02/20/2020 21:52:11][Log]: Turning on space program prevention
[02/20/2020 21:52:11][Log]: Joined Room
[02/20/2020 21:52:11][Log]: ChatMessage: </b></color><b><color='#00FFFF'>74587@Amersand</color><color='#ffff00'> pod semaforem </color><color='#00FF00'>Wt_Tm11</color><color='#ffff00'>, w kierunku </color><color='#00FF00'>Lc</color><color='#ffff00ff'> (Zabłocie)</color></b><color='#ffff00'><b>
[02/20/2020 21:52:17][Log]: ChatMessage: Dyżurny ruchu opuścił swój posterunek. Jeżeli w żaden sposób nie możesz opuścić scenerii, powinieneś powrócić do menu głównego. Powód: timeout
[02/20/2020 21:52:17][Warning]: RaiseEvent(200) failed. Your event is not being sent! Check if your are in a Room
[02/20/2020 21:52:17][Log]: Leaving room for some reason...
[02/20/2020 21:52:18][Log]: GetSceneryProperties
[02/20/2020 21:52:18][Log]: GetSceneryProperties sfn: Witonia 7dea425b.sc
[02/20/2020 21:52:19][Log]: GetSceneryProperties
[02/20/2020 21:52:19][Log]: GetSceneryProperties sfn: Witonia 7dea425b.sc
[02/20/2020 21:52:20][Log]: GetSceneryProperties
[02/20/2020 21:52:20][Log]: GetSceneryProperties sfn: Witonia 7dea425b.sc
[02/20/2020 21:52:21][Log]: GetSceneryProperties
[02/20/2020 21:52:21][Log]: GetSceneryProperties sfn: Witonia 7dea425b.sc
[02/20/2020 21:52:25][Log]: GetSceneryProperties
[02/20/2020 21:52:25][Log]: GetSceneryProperties sfn: Witonia 7dea425b.sc

Zwęziłem przydługi post. Chodziło o przysłanie logu jako załącznik. // Meril
7
Hyde Park / Odp: EGZAMIN Nastawniczy
« Ostatnia wiadomość wysłana przez chinczyk dnia Wczoraj o 22:59:50 »
...A potem rosną tacy fachowcy, co jednemu sie strzałka na popielato świeci, a drugiemu na czerwono, bo dPo użył..
8
Pomoc techniczna / Odp: Wywalający się program
« Ostatnia wiadomość wysłana przez kojonek2 dnia Wczoraj o 22:52:02 »
Spróbuj przesłać logi z ostatniej rozgrywki w której wystąpił błąd
9
Tryb mechanika / Dyżurnego ruchu / Odp: Tajemniczy edytor spk
« Ostatnia wiadomość wysłana przez dominikyt8 dnia Wczoraj o 22:31:31 »
Pootwieraj w notatniku pulpity i w spk i zrozumiesz co odpowiada za jaką kostkę

A w "Skrócie" dałbyś radę dać mały poradnik?
10
Tryb edytora / Odp: Izolacje
« Ostatnia wiadomość wysłana przez JanekYT dnia Wczoraj o 22:09:27 »
Zanim dodasz izolacje lepiej zgłoś stację do SSS, rozplanuj sobie rozłożenie izolacji, przejdź na 3 etap sprawdzania i potem je wpisój. Ale odpowiadając na pytanie, nie mam teraz odpalonego edytora, więc opiszę ci tą funkcję, jest to żółty piorun nad szyną, na dole jak klikniesz w tor.
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